TÃtol : |
The Joy of SET : The Many Mathematical Dimensions of a Seemingly Simple Card Game |
Tipus de document : |
text imprès |
Autors : |
McMahon, Liz ; Gordon, Gary ; Gordon, Hannah |
Data de publicació : |
2017 |
Nombre de pà gines : |
321 pages |
ll. : |
il. col. |
Dimensions : |
23 cm |
ISBN/ISSN/DL : |
97880691192321 |
Idioma : |
Anglès (eng) |
Paraules clau : |
matemà tiques recreatives jocs cartes |
Classificació : |
51(076) Problemes, jocs matemàtics, concursos |
Resum : |
The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify "sets" of three cards for which each characteristic is the same-or different-on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. As the authors show, the relationship between SET and mathematics runs in both directions-playing this game has generated new mathematics, and the math has led to new questions about the game itself. |
The Joy of SET : The Many Mathematical Dimensions of a Seemingly Simple Card Game [text imprès] / McMahon, Liz ; Gordon, Gary ; Gordon, Hannah . - 2017 . - 321 pages : il. col. ; 23 cm. ISSN : 97880691192321 Idioma : Anglès ( eng)
Paraules clau : |
matemà tiques recreatives jocs cartes |
Classificació : |
51(076) Problemes, jocs matemàtics, concursos |
Resum : |
The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify "sets" of three cards for which each characteristic is the same-or different-on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. As the authors show, the relationship between SET and mathematics runs in both directions-playing this game has generated new mathematics, and the math has led to new questions about the game itself. |
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